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Sunday, 31 December 2017

Facial Rigging and Animation in 3D: From a videogame perspective

Facial Rigging and Animation in 3D: From a videogame perspective

What are some of the methods for rigging and animating a face in 3D and which method is preferable when and under which circumstances?
In this report I will examine a few of the different methods available when rigging and animating a face in 3D. I will be working mainly with Autodesk 3D Studio Max so some knowledge with it is preferable to fully understand the process.
At the end of the report I will look at the positive as well as negative aspects of each method as well as which method is preferable in what kind of production or with which assets.
Source: Gotland University
Author: Hjelm, John

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