SPORTS GOOD MANAGEMENT SYSTEM
INTRODUCTION OF SPORTS GOOD MANAGEMENT SYSTEM
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Sports are the soul of the life, without sports, the life will become boring and dull. Every sport has its own goods and flair. Every single game is different in activities and actions. Everyone has the choice to choose the desired game.
So now due to that diverse sports, the material for playing it becomes very important and needs to be bought and make available to the demanding person should be fast and easy. So it should be very classified in store to catch it very fast.
So here we come up with this system so that one classify the goods according to its choice of game in the racks provided. we call it kit here for a single game apparatus. cricket kit should be kept together and in a proper manner.
here user gives his choice and the staff according to that will pick out the goods from the racks fast and make it available to the user. In this, the record of choice is saved and all the purchases will be recorded in the system. In this sports good management system, it becomes easy to manage the goods at a place and increases the ease of access.
MODULES OF SPORTS GOOD MANAGEMENT SYSTEM
This sports good management system is made of the combination of modules which work with collaboration with each other and make it beneficial to accomplish the main aim of the system.
KIT CLASSIFICATION:
This Whole system is mainly managed by the admin he is responsible for the goods to put on the right track. So in this interface, he gets the options to select the racks and kits according to the type and number and he puts the kits according to his wish in a classified manner such that it becomes easy to locate the products.
He can but cricket kit, hockey kit, badminton kit and balls and any other type of equipment in their respective fields.
CHOICE OF USER:
As the user will come to the shop he will be asked the questions that what he wants and according to that the item ill be taken out form the racks and given to him.
he can choose according to his wish of colour, price, size here the data of that will be fed.
STAFF ASSIGNMENT:
The staff to manage the kits are assigned by the admin from particular racks and they need to take out the kits as soon as the called to bring. they are floated by the admin according to there work experience and way of expertise and doing the jobs well.
REGISTRATION:
Users information have to be compelled to be registered within the system thus on establish every of them unambiguously and do the-the required group action as simple potential .like on the name of the bill are issued.
on the far side, this plenty of things require measure there wherever we will reference him. Without registration, there are few options and pages one user can see which are landing on the home page and taking the features read but he won’t be allowed to use those.
For use, he will have to register. One person needs to put his all the details properly and precisely as it will be helpful in identifying them and believing that he is the real person who has booked for the same.
It also includes driver license for them who is driving and parameter too.
LOGIN:
After registration one will log within the system because the operator of the system either on the behalf of user. when this he has the opposite helpful interfaces accessible for any actions.
Here either bride or groom both have to log in with their unique identity and passwords. After this, they will be directed to the main user interface from where they have further options.
FORGOT PASSWORD:
This is quite often that people tend to forget the password they keep for the login. So this could be very tedious and hectic to recover the password manually in case if one needs to login in the emergency.
So to overcome this problem we have this module named ass forgot the password and using this module user can recover their password in seconds. So here we need to only put our registered email Id and hit the enter.
then one confirmation email will go to the email where he has the option to reset the password. In seconds one can use this module and get rid of forgetting password problem.
ADMIN:
Admin has the official powers to control the flow of the data from one part of the system to the other. He has the power to manipulate the access of the users to the data.
The main purpose of this account is to make the user data relevant and then giving the inputs to the other interface module and make it work optimistically and get the timetable according to the wish we want to create for a particular type of inputs.
Hence all the data will be reflected with clean and well data in the interfaces.
SYSTEM REQUIREMENTS OF SPORTS GOOD MANAGEMENT SYSTEM
Now, this sports good management system method is intended in such the way that it takes fewer resources to figure out work properly. it’s its own type of minimum needs that we’d like to required care of :
The system wants a minimum of two GB of ram to run all the options sleek and unforeseen.
It wants a minimum 1.3 gigahertz processor to run sleek as else which will produce issues.
The system must be operated by some approved person as wrong hands will build it happy-go-lucky.
Rest is all up to the user’s usage can take care of hardware
For security opposing anti-virus is suggested.
The system is made properly and all the testing is done as per the requirements. So, the rest of the things depend on the user and no one can harm the data or the software if the proper care is done.
All the attributes are working perfectly and if any error is found then it can be removed easily.
SYSTEM DESIGN OF SPORTS GOOD MANAGEMENT SYSTEM
ENTITY CRICKET KIT:
PRIMARY KEYCRICKET KIT_ID:
This is system generated and unique, which can be referenced in any other entity.
TYPE:
The type of the kit it is written here, depending upon the material, can be null.
SIZE:
The size of the kit I.e. for kids or for adults and for experts
BRAND:
The brand is a matter of concern as branded things have very good quality products:
COLOR:
Few people are very choosy about the colours of the kit so for that it a good attribute to be considered.
PRICE:
The price of the kit is shown here.
RACK NO.
To classify the things these are put into the racks of particular number get fetched easily as recalled.
ENTITY HOCKEY KIT:
PRIMARY KEY KIT_ID:
this is system generated and unique, which can be referenced in any other entity.
TYPE:
The type of the kit it is written here, depending upon the material, can be null.
SIZE:
The size of the kit I.e. for kids or for adults and for experts
BRAND:
The brand is a matter of concern as branded things have very good quality products:
COLOR:
Few people are very choosy about the colours of the kit so for that it a good attribute to be considered.
PRICE:
The price of the kit is shown here.
RACK NO.
To classify the things these are put into the racks of particular number get fetched easily as recalled.
ENTITY BADMINTON KIT:
PRIMARY KEYBADMINTON KIT_ID:
this is system generated and unique, which can be referenced in any other entity.
TYPE:
The type of the kit it is written here, depending upon the material, can be null.
SIZE:
The size of the kit I.e. for kids or for adults and for experts
BRAND:
The brand is a matter of concern as branded things have very good quality products:
COLOR:
Few people are very choosy about the colours of the kit so for that it a good attribute to be considered.
PRICE:
The price of the kit is shown here.
RACK NO.
To classify the things these are put into the racks of particular number get fetched easily as recalled.
ENTITY OTHER:
PRIMARY KEYOTHER_ID:
this is system generated and unique, which can be referenced in any other entity.
TYPE:
The type of the kit it is written here, depending upon the material, can be null.
SIZE:
The size of the kit I.e. for kids or for adults and for experts
BRAND:
The brand is a matter of concern as branded things have very good quality products:
COLOR:
Few people are very choosy about the colours of the kit so for that it a good attribute to be considered.
PRICE:
The price of the kit is shown here.
RACK NO.
To classify the things these are put into the racks of particular number get fetched easily as recalled.
SUPPORTING GAME:
Here the name of the game will come to which the good will be used in.
ENTITY BALL
PRIMARY KEY BALL_ID:
this is system generated and unique, which can be referenced in any other entity.
TYPE:
The type of the kit it is written here, depending upon the material, can be null.
SIZE:
The size of the kit I.e. for kids or for adults and for experts
BRAND:
The brand is a matter of concern as branded things have very good quality products:
COLOR:
Few people are very choosy about the colours of the kit so for that it a good attribute to be considered.
PRICE:
The price of the kit is shown here.
RACK NO.
To classify the things these are put into the racks of particular number get fetched easily as recalled.
SUPPORTING GAME:
Here the name of the game will come to which the good will be used in.
ENTITY KIT:
PRIMARY KEYKIT_ID:
This is system generated and unique, which can be referenced in any other entity.
FOREIGN KEY CRICKET KIT ID:
This is reference key from the other entity to link the data of that table.It is system generated unique identity number. This used to uniquely identify every table in the database and perform the crud operation on it.
It is used to reference that table to any other table or any interface to show the data of it and support other entities.
FOREIGN KEY BADMINTON KIT ID:
This is reference key from the other entity to link the data of that table.
FOREIGN KEY BALLS _ID:
This is reference key from the other entity to link the data of that table.
FOREIGN KEY OTHERS ID:
This is reference key from the other entity to link the data of that table.
FOREIGN KEY HOCKEY ID:
This is reference key from the other entity to link the data of that table.
ENTITY STAFF:
Staff data have to be saved in this entity and all fields are required for this purpose which taken from the user .proper validation is checked and the attributes are as follows:
PRIMARY KEYSTAFF_ID:
This is system generated and unique, which can be referenced in any other entity.
STAFF NAME:
Staff name is taken from the user and fed into this it is properly validated so that no mistake happens.
QUALIFICATION:
qualification is taken as to filter the events according to this so that user does not need to filter out the events to register it makes this system more reliable and useful.
NUMBER:
The phone number is taken here to keep the member updated and for the confirmation of the event is also managed through this method.
EMAIL:
email is taken to make member aware of new offers new events and for future reference, it is also relevant.
TYPE:
the type of user is mentioned here like is he a student, teacher or he is the vendor of any shop. According to this data, the discounts offers and other things are decided plus few other things of adjusting the task of the user also with this.
ADDRESS:
The location of the user is also mentioned here to make it easy to the delivery and few other things too.
STARTING RACK:
The rack from where his duty starts is mentioned here
FINISHING RACK:
The rack till where he will manage is here.
ENTITYUSER:-
User data have to be saved in this entity and all fields are required for this purpose which taken from the user .proper validation is checked and the attributes are as follows:
PRIMARY KEYUSER_ID:
This is system generated and unique, which can be referenced in any other entity.
USERNAME:
Username is taken from the user and fed into this it is properly validated so that no mistake happens.
QUALIFICATION:
qualification is taken as to filter the events according to this so that user does not need to filter out the events to register it makes this system more reliable and useful.
NUMBER:
The phone number is taken here to keep the member updated and for the confirmation of the event is also managed through this method.
EMAIL:
email is taken to make member aware of new offers new events and for future reference, it is also relevant.
TYPE:
the type of user is mentioned here like is he a student, teacher or he is the vendor of any shop. According to this data, the discounts offers and other things are decided plus few other things of adjusting the task of the user also with this.
ADDRESS:
The location of the user is also mentioned here to make it easy to the delivery and few other things too.
ENTITY ADMIN:
PRIMARY KEY ADMIN:
This is the main supervisor of all task happening in the system for long. It is system generated unique identity number. This used to uniquely identify every table in the database and perform the crud operation on it.
It is used to reference that table to any other table or any interface to show the data of it and support other entities. It has all the power to make changes in the filed of other tables.
It grants the privileges to other users of the system that what kind of operations they can perform.
LOGS:
The logs are saved here to analyze the system accordingly. The changes occur. For necessary changes.
PASSWORD:
A Strong password is recommended for this account as no one wants to get hacked and lose the sophisticated data.
DESCRIPTION:
Any important info. Regarding this account is attributed in this.
In this system, we have mainly three actors one is the users and other is the staff and admin himself. User comes to the shop and his registration will be done with the details of him and choice will be considered and staff brings out the goods and admin prepare this bill and according to gives the goods to him.
before that admin puts all the goods in the very classified manner in different racks according to the type of products and assigns the staff to the racks.
FUNCTIONAL AND NON-FUNCTIONAL REQUIREMENTS OF SPORTS GOOD MANAGEMENT SYSTEM
FUNCTIONAL REQUIREMENTS OF SPORTS GOOD MANAGEMENT SYSTEM:-
The functional requirements of sports good management system are those requirements which are necessary to the eye of the user and the client. Here we try to make the module possible to accomplish the need of the desired function. few of its functional requirements are as follows-
User comes to the shop and his registration will be done with the details of him and choice will be considered and staff brings out the goods and admin prepare this bill and according to gives the goods to him.
Before that admin puts all the goods in the very classified manner in different racks according to the type of products and assigns the staff to the racks.
Execution qualities, like security and quality, that unit evident at the run time.
Evolution qualities, like liabilities, maintainability, flexibility and quantitative, that unit embodied among the static structure of the code.
Non-functional of sports good management system needs place restrictions on the merchandise being developed, the event technique, and specify external constraints that the merchandise has to be compelled to meet
Our project qualifies all the factors of helpful and not helpful consequently and the system is up to mark performance device.Here we’d prefer to need the care of few lots of things before heading towards the system. the many sensible intuitive interfaces are usually created. that ultimately build interface easy to use for a lengthy time.
KEEP THINGS SIMPLE AND CONSISTENT:-
Simple and Harmonic means that making u i is extraordinarily intuitive and needs to followed
OBSERVE THE USE OF TYPOGRAPHY:-
The typography is taken care really strictly as the wish of the system.
USE COLOUR AND DISTINCTION PROPERLY:-
Color band of skim and dark is sweet means that stress and done well throughout this method
CONSIDER FEEDBACK MESSAGES:-
feedback sort may well be an excellent means that taking feedback of forms and rising the system.
SIMPLIFIED FORMS:-
The form is made simple to fill with a clean program.
CONCLUSION OF SPORTS GOOD MANAGEMENT SYSTEM
Finally in sports good management system, we have a system where User comes to the shop and his registration will be done with the details of him and choice will be considered and staff brings out the goods and admin prepare this bill and according to gives the goods to him.
before that admin puts all the goods in the very classified manner in different racks according to the type of products and assigns the staff to the racks.Hence the system completes its task at best.
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