Every user interface considers the following three main aspects −
- UI Elements − These are the core visual elements the user eventually sees and interacts with. GWT provides a huge list of widely used and common elements varying from basic to complex, which we will cover in this tutorial.
- Layouts − They define how UI elements should be organized on the screen and provide a final look and feel to the GUI (Graphical User Interface). This part will be covered in the Layout chapter.
- Behavior − These are the events which occur when the user interacts with UI elements. This part will be covered in the Event Handling chapter.
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Every SWING controls inherits properties from the following Component class hiearchy.
S.No. | Class & Description |
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1 | Component
A Component is the abstract base class for the non menu user-interface controls of SWING. Component represents an object with graphical representation
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2 | Container
A Container is a component that can contain other SWING components
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3 | JComponent
A JComponent is a base class for all SWING UI components. In order to use a SWING component that inherits from JComponent, the component must be in a containment hierarchy whose root is a top-level SWING container
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SWING UI Elements
Following is the list of commonly used controls while designing GUI using SWING.
S.No. | Class & Description |
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1 | JLabel
A JLabel object is a component for placing text in a container.
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2 | JButton
This class creates a labeled button.
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3 | JColorChooser
A JColorChooser provides a pane of controls designed to allow a user to manipulate and select a color.
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4 | JCheck Box
A JCheckBox is a graphical component that can be in either an on(true) or off (false) state.
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5 | JRadioButton
The JRadioButton class is a graphical component that can be in either an on (true) or off (false) state. in a group.
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6 | JList
A JList component presents the user with a scrolling list of text items.
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7 | JComboBox
A JComboBox component presents the user with a to show up menu of choices.
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8 | JTextField
A JTextField object is a text component that allows for the editing of a single line of text.
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9 | JPasswordField
A JPasswordField object is a text component specialized for password entry.
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10 | JTextArea
A JTextArea object is a text component that allows editing of a multiple lines of text.
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11 | ImageIcon
A ImageIcon control is an implementation of the Icon interface that paints Icons from Images
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12 | JScrollbar
A Scrollbar control represents a scroll bar component in order to enable the user to select from range of values.
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13 | JOptionPane
JOptionPane provides set of standard dialog boxes that prompt users for a value or informs them of something.
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14 | JFileChooser
A JFileChooser control represents a dialog window from which the user can select a file.
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15 | JProgressBar
As the task progresses towards completion, the progress bar displays the task's percentage of completion.
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16 | JSlider
A JSlider lets the user graphically select a value by sliding a knob within a bounded interval.
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17 | JSpinner
A JSpinner is a single line input field that lets the user select a number or an object value from an ordered sequence.
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