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Saturday, 6 January 2018

FURNITURE MANAGEMENT SYSTEM

FURNITURE MANAGEMENT SYSTEM

INTRODUCTION OF FURNITURE SHOP MANAGEMENT SYSTEM

Are you looking for Furniture shop management system for your final year project? We are here to help you. You can contact us 
Furniture is the soul of a house; it gives a sense of fulfilling of needs. Types of furniture are of many designs and categories. It can be as small as a mouse to as gigantic as an elephant.
The proper fitting at the right place is also a matter of concern while choosing the furniture.
It should be taken care that size of the room and the size of furniture align with each other. Sometimes furniture is available prepared one can go and buy and order.
On the other hand, sometimes we want some furniture which we want to customize according to a choice. In this case, the user can give his customized item’s description, dimensions and other feature he wants in this.
Further, he will be provided dates of completion of the order. Now admin analyzes the order and takes the according to that assigned amount of wood to it and no.He will decide the tools that need to be used in this system and provided to the staff.
Of staffs to that order and description is forwarded to them such that they can start with the preparation of the furniture. As the order completes it is given to the user, and he can take that to his home.

MODULES OF FURNITURE SHOP MANAGEMENT SYSTEM

The system is made of the combination of modules which work with collaboration with each other and make it beneficial to accomplish the main aim of the scheme.

CUSTOMIZED ITEM:

This is the module in which the user may tell the system that apart from the available item if he has any such choice is different from the available or not in the market or they want it customized according to his wish of them.
It will come very easy for the maker if the user gives precise information. Here we can specify the shape of the item, how it looks by uploading the pic and diagrams can also be clicked, colour to which it needs to be, the wood type which will make the furniture durable and long lasting.
The recommendation will be given to him to choose the best.

ORDERS:

Order of the furniture is stored in this interface after selecting the item for purchase the choice the user has is one is the prepared item another customized item for which they have wait for completion, This depends upon his choosing.
He gets confirmation in this interface after doing the necessary filling of attributes.

FURNITURE ITEM:

The furniture details are given here to mention in the selection process of the user. The admin maintains These he determines the type of furniture where it will be used and when it will be utilized, design type, the wood type used, pricing of the furniture are also given here.
Here they can choose the items also.

STAFF:

This interface is for staff in this interface admin assigns the teams to the particular customized item or anywhere else from where the choices need to be taken care of.
Now the assignment is based on his quality and needs to be taken care he can do the job or not.

REGISTRATION:

Users information have to be compelled to be registered within the system thus on establish every of them unambiguously and do the required group action as real potential .like on the name of the bill are issued.
On the far side, this plenty of things require measure there wherever we will reference him. Without registration, there are few options and pages one user can see which are landing on the home page and taking the features read but he won’t be allowed to use those.
For use, he will have to register. One person needs to put his all the details properly and precisely as it will be helpful in identifying them and believing that he is the real person who has booked for the same.
It also includes driver license for them who is driving and parameter too.

LOGIN:

After registration one will log within the system because the operator of the system either on the behalf of user. when this he has the opposite helpful interfaces accessible for any actions.
Here either bride or groom both have to log in with their unique identity and passwords. After this, they will be directed to the main user interface from where they have further options.

FORGOT PASSWORD:

This is quite often that people tend to forget the password they keep for the login. So this could be very tedious and hectic to recover the password manually in case if one needs to login in the emergency.
So to overcome this problem we have this module named ass forgot the password and using this module user can recover their password in seconds. So here we need to only put our registered email Id and hit the enter.
then one confirmation email will go to the email where he has the option to reset the password. In seconds one can use this module and get rid of forgetting password problem.

ADMIN:

Admin has the official powers to control the flow of the data from one part of the system to the other. He has the power to manipulate the access of the users to the data.
The main purpose of this account is to make the user data relevant and then giving the inputs to the other interface module and make it work optimistically and get the timetable according to the wish we want to create for a particular type of inputs.
Hence all the data will be reflected with clean and well data in the interfaces.

SYSTEM REQUIREMENT OF FURNITURE SHOP MANAGEMENT SYSTEM

Now, this method is intended in such the way that it takes fewer resources to figure out work properly. it’s its own type of minimum needs that we’d like to require care of :
The system wants a minimum of two GB of ram to run all the options sleek and unforeseen.
It wants a minimum 1.3 gigahertz processor to run sleek as else which will produce issues.
The system must be operated by some approved person as wrong hands will build it happy-go-lucky.
Rest is all up to the user’s usage can take care of hardware
For security opposing anti-virus is suggested.
The system is made properly and all the testing is done as per the requirements. So, the rest of the things depend on the user and no one can harm the data or the software if the proper care is done.
All the attributes are working perfectly and if any error is found then it can be removed easily.

SYSTEM DESIGN OF FURNITURE SHOP MANAGEMENT SYSTEM

SYSTEM DESIGN OF FURNITURE SHOP MANAGEMENT SYSTEM

ENTITY CUSTOMIZED ITEM:

PRIMARY KEY CUSTOMIZED ITEM_ID:

This is system generated and unique, which can be referenced in any other entity.

TYPE:

The type of the piece.

CATEGORY:

Category to which it belongs of usage area.

WOOD_ID:

reference to the wood used.

DIMENSIONS:

Height, width, length is given here as multi-valued

COST:

price it costs

TIME OF ORDER:

while giving order time.

EXPECTED COMPLETION DATE:

The time at which it will be completed

ENTITY FURNITURE:

PRIMARY KEY FURNITURE_ID:

This is system generated and unique, which can be referenced in any other entity.

TYPE:

The type of the piece.

CATEGORY:

Category to which it belongs of usage area.

NAME:

A unique name is given to that.

WOOD TYPE:

The type of wood is here.

COLOR:

The focus of colour is here.

SIZE:

Small, medium, large is mentioned here.

SPECIAL FEATURE:

Any special feature is given here.

ENTITY ORDERS:

PRIMARY KEY ORDERS_ID:

This is system generated and unique, which can be referenced in any other entity.

FOREIGN KEY CUSTOMIZED ITEM_ID:

reference to the customized

COST:

Cost of the order total is here.

FOREIGN KEY USER_ID:

reference to the user_id.

FOREIGN KEY CHOICE_ID:

reference to the choice

FOREIGN KEY FURNITURE_ID:

reference to the furniture.

ENTITY CHOICE:

PRIMARY KEY CHOICE_ID:

This is system generated and unique, which can be referenced in any other entity.

CATEGORY:

where to use kind of attribute

FILTERS:

Cost, colour, size filter are given here.

ENTITY WOOD:

PRIMARY KEY WOOD_ID:

This is system generated and unique, which can be referenced in any other entity.

TYPE:

type of wood used is here written.

MOISTURE CONTENT:

Content of moisture is given here

USABLE FOR :

recommended usage place is given here.

PRICE PER UNIT:

per unit price is given here .

RACK NO. :

where it is kept to find easily.

SIZE:

size of it is mentioned.

SPECIAL FEATURE:

Any special feature is mentioned in it.

ENTITY STAFF:

Staff data have to be saved in this entity and all fields are required for this purpose which taken from the user .proper validation is checked and the attributes are as follows:

PRIMARY KEYSTAFF_ID:

This is system generated and unique, which can be referenced in any other entity.

STAFF NAME:

Staff name is taken from the user and fed into this it is properly validated so that no mistake happens.

QUALIFICATION:

qualification is taken as to filter the events according to this so that user does not need to filter out the events to register it makes this system more reliable and useful.

NUMBER:

The phone number is taken here to keep the member updated and for the confirmation of the event is also managed through this method.

EMAIL:

email is taken to make member aware of new offers new events and for future reference, it is also relevant.

TYPE:

the type of user is mentioned here like is he a student, teacher or he is the vendor of any shop. According to this data, the discounts offers and other things are decided plus few other things of adjusting the task of the user also with this.

ADDRESS:

The location of the user is also mentioned here to make it easy to the delivery and few other things too.

STARTING RACK:

From where he is assigned to give duty.

FINISHING RACK:

The last rack to which he is assigned to give his services.

ENTITYUSER:-

User data have to be saved in this entity and all fields are required for this purpose which taken from the user .proper validation is checked and the attributes are as follows:

PRIMARY KEYUSER_ID:

This is system generated and unique, which can be referenced in any other entity.

USERNAME:

Username is taken from the user and fed into this it is properly validated so that no mistake happens.

QUALIFICATION:

qualification is taken as to filter the events according to this so that user does not need to filter out the events to register it makes this system more reliable and useful.

NUMBER:

a phone number is taken here to keep the member updated and for the confirmation of the event is also managed through this method.

EMAIL:

email is taken to make member aware of new offers new events and for future reference, it is also relevant.

TYPE:

the type of user is mentioned here like is he a student, teacher or he is the vendor of any shop. According to this data, the discounts offers and other things are decided plus few other things of adjusting the task of the user also with this.

ADDRESS:

The location of the user is also mentioned here to make it easy to the delivery and few other things too.

ENTITY ADMIN:

PRIMARY KEY ADMIN:

This is the main supervisor of all task happening in the system for long. It is system generated unique identity number. This used to uniquely identify every table in the database and perform the crud operation on it.
It is used to reference that table to any other table or any interface to show the data of it and support other entities. It has all the power to make changes in the field of other tables.
I grant the privileges to other users of the system that what kind of operations they can perform.

LOGS:

The logs are saved here to analyze the system accordingly. The changes occur. For necessary changes.

PASSWORD:

A Strong password is recommended for this account as no one wants to get hacked and lose the sophisticated data.

DESCRIPTION:

Any important info. Regarding this account is attributed in this.

USE CASE DIAGRAM OF FURNITURE SHOP MANAGEMENT SYSTEM


USE CASE DIAGRAM OF FURNITURE SHOP MANAGEMENT SYSTEM

In this system, we have mainly 4 factors one is a user who give orders according to the choice of type of wood, usage area, cost, small or large, color, and he can also give order for the customized item and specify the attributes and then next is ordering it and get the item. Admin assigns the wood, tools, and staff to the customized item to make and then complete it on time as mentioned.

FUNCTIONAL AND NON-FUNCTIONAL REQUIREMENTS OF FURNITURE SHOP MANAGEMENT SYSTEM

FUNCTIONAL REQUIREMENTS OF FURNITURE SHOP MANAGEMENT SYSTEM:-

The functional requirements are those requirements which are necessary to the eye of the user and the client. Here we try to make the module possible to accomplish the need of the desired function. few of its functional requirements are as follows-

NON-FUNCTIONAL REQUIREMENTS OF FURNITURE SHOP MANAGEMENT SYSTEM:-

These requirements needs unit among the style of “system shall be “, associated overall property of the system as a full or of a particular aspect and not a particular operation. The system’s overall properties remarkably mark the excellence between whether or not the event project has succeeded or unsuccessful.

NON-FUNCTIONAL NEEDS OF FURNITURE SHOP MANAGEMENT SYSTEM-

unit of measurement usually divided into 2 main categories:
Execution qualities, like security and quality, that unit evident at the runtime.
Evolution qualities, like liabilities, maintainability, flexibility and quantitative, that unit embodied among the static structure of the code.
Non-functional needs place restrictions on the merchandise being developed, the event technique, and specify external constraints that the merchandise has to be compelled to meet
Our project qualifies all the factors of helpful and not helpful consequently and the system is up to mark performance device.Here we’d prefer to need the care of few lots of things before heading towards the system.
the many sensible intuitive interfaces are usually created. that ultimately build interface easy to use for a lengthy time. in distinction to ancient vogue wherever the goal is to create the difficulty or application physically enticing, the goal of interface vogue is to create the user’s interaction expertise as simple and intuitive as double – what’s typically mentioned as user-centred vogue.
where smart graphic/industrial vogue is daring and eye-catching, smart interface vogue is sometimes delicate and invisible.

KEEP THINGS SIMPLE AND CONSISTENT:-

Simple and Harmonic means that making u i is extraordinarily intuitive and needs to followed

OBSERVE THE USE OF TYPOGRAPHY:-

The typography is taken care really strictly as the wish of the system.

USE COLOUR AND DISTINCTION PROPERLY:-

Color band of skin and dark is sweet means that stress and done well throughout this method

CONSIDER FEEDBACK MESSAGES:-

feedback sort may well be an excellent means that taking feedback of forms and rising the system.

SIMPLIFIED FORMS:-

The form is made simple to fill with a clean program.

FURNITURE SHOP MANAGEMENT SYSTEM PROECT

CONCLUSION OF FURNITURE SHOP MANAGEMENT SYSTEM

Finally in furniture shop management system, we have a system where a user who gives orders according to the choice of type of wood, usage area, cost, small or large, color, and he can also give order for the customized item and specify the attributes and then next is ordering it and get the item.
Admin assigns the wood, tools, and staff to the customized item to make and then complete it on time as mentioned. So it all working fine.

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